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Devlog
Devlog #4 - Hud update, bug fixes and feedback
July 15, 2026
by
Rekt Studio
1
Deep Black is a multiplayer space survival sandbox - one shared galaxy, persistent bases, full loot. Devlog #4, version 0.7.22. A playtester had a rough time (which was useful) Someone recorded 30 min...
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Devlog #3 — The Void Navy: convoys, pirates' economics, and a megaship
July 14, 2026
by
Rekt Studio
Deep Black 0.7.21 - the galaxy grows a navy, and the navy grows a flagship. Watch: first contact with the Authority Bulk Transport The Authority Bulk Transport There is now a megaship. Nearly a kilome...
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One file less: the launcher .bat retires
July 14, 2026
by
Rekt Studio
1
A small update to how Deep Black starts - no gameplay changes, just one less file between you and the sky. The launcher .bat is gone. From today's build, you just unzip and run DeepBlack.exe like any...
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Devlog #2 — The Empire Update: logistics drones, research, and the Archive
July 13, 2026
by
Rekt Studio
1
#sandbox, #logistics
Deep Black 0.7.20 - logistics drones, a research tree, and the story of what happened out here. The last devlog ended with a warning that the galaxy was about to get less empty. This one is about what...
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Devlog #1 — The galaxy got society (and stardrives)
July 12, 2026
by
Rekt Studio
1
#survival
Welcome back. Devlog #0 introduced the skeleton: fly, scavenge, refine, get hunted, hide a base in the dark. This one is about what's been bolted onto that skeleton since — and it's a lot, because t...
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Devlog #0 — Deep Black: what it is, what we have, what we're building, and what we dream about
July 12, 2026
by
Rekt Studio
1
#dev, #space, #multiplayer
Welcome to the first devlog for Deep Black . The pitch in one breath: a server-authoritative, multiplayer space-survival sandbox — Rust in space . Instead of one island, you get a vast, mostly-empty...
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